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Ffxiv In From The Cold

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Main Scenario Quest icon.png

In from the Cold

In from the Cold.png

"

Lucia has further news for you.

— In-game clarification

Walkthrough

  • The goal is to avoid attending as much as possible. Walk backside hostiles to avoid alluring attention.
  • While you can fight, you have no passive health regeneration, and active healing options are limited. Magitek units in particular are most impossible to kill.
  • If y'all practise manage to concenter the attending of a hostile, even a Magitek unit, you can become them to de-aggro and reset by running far enough abroad, provided you tin can avoid aggroing other hostiles while y'all flee.
  • In that location are a number of clickable objects, corpses, and magitek wrecks around the area. The majority of them contain medkits, buffs, or nothing at all. Medkits can be used from the duty actions interface, restoring approximately half of the soldier's max HP.
  • Commencement, yous must defeat the soldier that walked to the left (eastward) from where y'all bound downward off the bridge. This shouldn't exist difficult.
    • Remember to utilise Fight or Flight (2nd hotbar slot) and Rampart (third hotbar slot)to increase your damage done and reduce your damage taken, respectively.
    • This fight will leave you relatively depression on health, but you should easily survive it, as long as yous dodge the attack telegraphs from the imperial soldier.
    • Interact with the soldier'southward corpse, then inspect it to receive a medkit, which you tin can use to restore some of the HP you lost.
    • Interact with the soldier's corpse again and pay your respects before moving on, while you're warned that you need to avert alluring attention to survive.
  • Your adjacent task is to find a style to exit the large initial area you are bars within.
    • Wait for and collaborate with an Immobilized Magitek Reaper south of the get-go betoken, at (23.6, sixteen.nine). You must click this Magitek Reaper wreck to proceed with the other two tasks.
    • The building immediately northward of and slightly to the west of the Immobilized Magitek Reaper contains an injured royal soldier, who gives you keys to the Magitek Reaper outside.
    • On the east side of the area, at (27.four, 13.4), you lot'll find a Fuel-concealing Wreckage. Interacting with it (just afterward having interacted with the Immobilized Magitek Reaper) will give you a Ceruleum Tank, which you must then comport back to the Immobilized Magitek Reaper. Note that your hands will be full while doing so, and you will not be able to use any of your abilities. If y'all are damaged while carrying the tank, you will drop it there and accept to pick it dorsum up when the threat is handled.
  • Once you take the keys and the fuel for the Reaper, board information technology.
    • The reaper has 3 abilities:
      • Slot 1 is Magitek Cannon, a ground-target AoE with a brusque cast time and no cooldown. The cast fourth dimension ways yous generally have to lead moving targets a bit to hit them.
      • Slot 2 is Diffractive Magitek Cannon, a line-attack AoE with a curt cast fourth dimension and a short cooldown.
      • Slot three is Loftier-power Magitek Cannon, an instant ground-target AoE with a much larger radius than the Slot 1 power, just with a short cooldown.
      • All 3 abilities do 5000 impairment, which i-shots all of the Magitek units involved in this gainsay sequence.
    • There will be a large pack of Magitek units to the west, in forepart of the shimmering curtain of low-cal blocking your style. Use the Reaper'southward abilities to defeat them. After the first wave is down, several more waves will spawn.
    • From the center will spawn packs of 5-vii small Magitek Slasher units. The reaper's beginning ability is sufficient for these, though you can likewise employ the other two
    • Occasionally on the right, a larger Magitek Vanguard will spawn and start using Drill Cannons, a telegraphed line attack on the Reaper's location. This can be taken out easily using the first or third ability.
    • From the left, directly next to the drape, volition spawn Magitek Death Claws, who will slowly walk towards you in a line. Use the 2nd Reaper'south ability, as the line attack will clear out the entire line all of the Expiry Claws in a unmarried shot.
  • Afterwards the waves have been defeated, dismount the Reaper using the last power in the hotbar, then make your way towards where the shimmering curtain used to be. Two tempered purple soldiers will spawn and begin patrolling north-and-southward in the area. Avoid then by walking behind them and make your manner south, then west nether the broken span segments.
  • You'll be instructed to kill a number of creatures that are attacking imperial soldiers in the area as you lot brand your mode northwest. Nigh will focus on their majestic soldier targets, so information technology's a simple matter of using your kickoff-slot ability repeatedly until they're all dead.
  • Continue north until y'all enter a circular surface area. Tempered imperial soldiers will spawn and assault, while several mechanics go out. Remember to use your medkits if your wellness gets low.
    • Each centrolineal soldier will accept a circle placed on them, in several waves. Simply don't stand up in any other circles.
    • A line stack marker will appear on you lot. All of the NPC soldiers will beeline it to your location, so you don't have to movement anywhere for it.
    • A room-wide AoE with a small round safe-zone in the middle will announced. It takes a while to go off (10-15s), only be in the middle safe zone when information technology does.
    • The explosion volition ignite the ceruleum tanks near the center, which will then explode, leaving you very depression on wellness (regardless of how much HP you had) and toss you a altitude earlier y'all blackness out.
  • A quick-time event will start, where you need to repeatedly printing your keyboard/controller buttons to "retain consciousness". Every bit long equally the meter does non empty earlier the time runs out, yous succeed.
  • You spawn laying on the ground, heavily injured, and are instructed to crawl halfway beyond the zone to Camp Broken Glass. You lot movement very slowly, but accelerate a bit as stacks of your debuff fall off. Fortunately, yous do non need to crawl the entire way there, only down to the cease of the street before the duty is considered complete and a cutscene plays.

Steps

  • Speak with Y'shtola.
    ※ Upon speaking with Y'shtola several cutscenes and Solo Duty volition embark in sequence.
  • Speak with Alisaie.

Journal

  • Lucia has further news for yous.
  • Lucia tells you that the contingent has made first-class progress in their plans to provide heat and sustenance for the remaining Garleans. As at that place is nothing so dire as to crave your expertise, she asks that you check on Y'shtola.
  • Later on speaking with Y'shtola, you settle in for a restful supper with comrades old and new. Alas, the moment of peace is shattered past a nifty wave of aether from the Tower of Babil. Though members of the contingent are protected by their warding scales, the imperials are not so fortunate, and wail every bit the tempering force begins to twist and torment their minds. Yous move to assistance, but are defenseless off guard past the sudden appearance of Fandaniel, who puts you to sleep and whisks you lot away...
When you lot awaken, y'all find yourself seated at a table set for dinner across from Zenos, as a smirking Fandaniel looks on. Information technology is then you realize that your body is not your own, your soul having been extracted and placed within borrowed flesh. Your hosts then go along to wax poetic about the primal Anima─summoned with the corpse of Varis himself, Fandaniel reveals─and Zenos'south unflagging desire to cross swords with you lot once again.
  • To spur you lot to accept his demand for a rematch, Zenos takes control of your true body, and you are forced to pursue him through one-half of Regio Urbanissima to prevent him from deceiving and harming your comrades. Yous catch up to him in the nick of fourth dimension, simply it appears there will be no jubilant this small victory, as Fandaniel gleefully announces that the Last Days are soon to begin. Having at terminal returned to Campsite Broken Glass─and yourself─you take a moment to settle back into your body before reassuring your comrades that all is well.
  • Alisaie, like the others, is less than pleased with recent events, and more motivated than ever to put a stop to the cruel machinations of the Telophoroi. The time to defeat Fandaniel and Zenos once and for all draws nigh!

Ffxiv In From The Cold,

Source: https://ffxiv.consolegameswiki.com/wiki/In_from_the_Cold

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